July 2012
58 posts
It’s always interesting to see guys talk about including women in video games. Especially when that guy is doing it in a wig, green dress, and (apparently) crotchless panties.
I don’t play FPS (shit at them, am not fond of team playing or multiplayer anyway), so I can blissfully ignore the way vaginas don’t really feature. Fortunately the genres I prefer (strategy, city-builders, RPGs) tend to be a lot better about women.
Feminism aside, I think game developers & publishers are losing out on quite a bit of $$ by shunting the women. Women are very, very willing to spend money, and it’s a shame to see sexism get in the way of that.
“The best way to dehumanize someone while claiming you’re not is to believe you are just the same. You erase their experiences and perspective, their struggles and obstacles, their unique way of having to deal with those things in a world that also erases them. With the words,…
- Harpy
Centaur
Slime
Naga
Mermaid
Spider Girl
Plant Girl
Octomaid
Demon
Succubus
True Monster
Zombie
Insect Girl
Dullahan
Dragon/Reptile Girl
Ghost
Robot
Alien
Cyclops
Satyr
Canine Girl
Feline Girl
Yōkai
Multiple Limbs
Favorite Monster Girl
Favorite Monster Girl Character
A Truly Gruesome Girl
A Group of Monster Girls Together
A Monster Girl and Her Significant Other
Celebrate Monster Girls!
Challeng Accepted!!!!
Errr… accepted? D:
Sure, why not :D
It’s a long read, but well worth it.
A good article that discusses safe landing spaces, kyriarchy, and privilege. Not as long as it seems! ;P
Kurt Vonnegut’s Rules for the Short Story
1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.
2. Give the reader at least one character he or she can root for.
3. Every character should want something, even if it is only a glass of water.
4. Every sentence must do one of two things–reveal character or advance the action.
5. Start as close to the end as possible.
6. Be a sadist. No matter how sweet and innocent your leading characters, make awful things happen to them–in order that the reader may see what they are made of.
7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.
8. Give your readers as much information as possible as soon as possible. To heck with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.
” —via advicetowriters.com (via kadrey)“In English,” Professor Austin said, “a double negative forms a positive. However, in some languages, such as Russian, a double negative remains a negative. But there isn’t a single language, not one, in which a double positive can express a negative.”
A voice from the back of the room piped up, “Yeah, right.”
” —Linguistics joke « The Diacritics (via katydidkatydidnt)Here’s something that I think is really important and doesn’t get discussed much, but I’ve learned it the hard ways growing up and it makes a HUGE difference in how I’ve dealt with/understood the world:
Some people just won’t like you.
On the flip side, you don’t have to like everyone, and you certainly don’t have to please everyone.
I’ve spent the last few days re-reading and making final edits on my RBB 1 so that I can post it this weekend, and as I was running today I was pondering the question of tags. Specifically, I was wondering what tags I wanted to use on AO3 because tagging fic is half the fun. And…
I absolutely loathe tumblr tags on AO3, but that’s not the fault of the people using tumblr-ish tags—it’s the fault of AO3 itself. Searching for fic is a nightmare, and I hate that the side-bar navigation is so damn unfriendly—and if I’m casually browsing to find tags I might like, it’s frustrating to encounter shitloads of useless tags that are just… there.
Also lbr if your tags are longer than your summary then I am judging the crap out of your fic.















